(920773) - Android: H264 video doesn't loop on HTC One (OS 4.2.2) - (925738) - Android: Apps no longer signed with signature scheme v2 when building for oculus. (935388) - 2D: Fixed console showing error when multiple selecting asset while locking Sprite Atlas inspector and Pack. (918524) - 2D: Fixed an issue whereby Sprite Atlas variant would pack without an error when master was compressed with crunched. (927372) - 2D: Fixed an issue where the Editor became unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene. (917931) - 2D: Fixed an issue where Sprite from the same atlas not hashed & packed correctly. Fixes: - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour. Timeline: Tagged BasicPlayableBehaviour as Obsolete. (946068) - Licenses: Updated FBX license to require acceptance of FBX SDK license (). Graphics: Fix for a crash (922996 in 2017.1.0p5) has been removed. iPad Pro - Editor: New special search filter for folder: "t:folder" - Linux: Print log file path before redirecting - Windows Player: Improved "Oops!" crash dialog - Windows: Added API to expose crash dump report path: Changes: - Editor: On Material inspector "Enable Instancing" is changed to "Enable GPU Instancing". (887824) - DX12: Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers - Editor: Added editor strings (profiler, Unity remote & etc.) for 2nd gen. Improvements: - Android: Gradle - Support custom library adle files.
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